Digital Larps on Demand
Sign Up: Digital Larp Offerings
If you’re interested in playing a specific digital larp — or if you want a customized one — you can purchase it here. The form will ask for your contact information, and I’ll reach out to schedule a consultation with you. From there, we pick a date. Unless otherwise indicated, larps include up to eight players. (If you want the split the cost of the larp with the other players, you may collect the cost of the ticket from them — this site only accepts full payment for the entire session.)
Players love purchasing digital larps to:
Celebrate birthdays, anniversaries, transitions, and more!
Reconnect with beloved friends across the world (I am located in Washington, DC, but can accommodate other time zones on weekends)
Have a blast during a long holiday weekend!
Explore topics such as feminism.
I handle the character surveys and logistical information primarily by email. What you need to get started: dates that work for you, names and emails of players, and the funds to make it happen.
If you want to learn more about how digital larps work, go here!
If you have additional questions, please contact me.
Choose Your Larp Below! Got questions? Reach out!
Larp Collection
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This is Storyteller Supply’s flagship larp, which has been run dozens of time online and in person.
Chariot Larp is a sci-fi adventure. Choose from one of many eras in the future—launching the project in the 1960s, living on a generational ship, and founding an Endeavor on Proxima b. Players explore and develop relationships through crises in this four-hour experience.
Create a custom digital larp experience with Tara. This service includes a thirty-minute consultation, custom characters for you and up to seven of your friends, and a four-hour digital larp in the genre and setting of your choice. Safety briefing, tools overview, and debriefing session included. This is ideal for birthday parties, holiday gifts, and more.
Not your typical country house party.
Your host has invited a rather eccentric mix of guests – some potential matches – and chief among them, the oft gossiped-about Mx. Byron. In this three-session freeform digital live action role playing (larp) experience, you and your fellow esteemed party guests are invited to explore the true nature of Byron’s works in a Regency Era setting.
Will you summon a supernatural muse, uncover a sinister plot, or simply focus on matchmaking? Pursue Hellfire or happiness in this immersive event.
You’ll collaborate on character creation, defining your character’s place in this society and its underbelly. This game is very character-driven.
March 1, 1911
Dear Diary:
At great risk to myself and my host, I have been invited to a country manor to bring a bit of life to a house party. I am asked to use my particular predictive talents. I am to arrive as a mysterious stranger. In truth, it isn’t money or prestige that lures me, but the rumored presence of one Mx. Byron…words so sensual. I glimpsed Mx. Byron in their Club once, and have thought of them ever since. So clear in my mind is the way Byron described a sunset. What supernatural lure compels me to worship them?
I must have answers, and I know my divination tools will reveal the truth about them.
~Nora Mary Carrington
This experience runs for four hours. Players are given custom characters based upon a survey. Includes up to eight players.
Hellfire FAQ:
What is the Regency Era and what years does it encompass?
The Regency refers to a short amount of time (9 years) during which King George IV ruled in place of his father, King George III. It followed the Georgian Era and preceded the Victorian Era. It’s popularly associated with Jane Austen and Lord Byron, literary figures who significantly influence this larp.
What’s the name mean?
Hellfire refers to Hellfire clubs, which were distinctly illegal in England at the time. Happiness refers to the potential matchmaking legacy of Jane Austen novels – the less cynical, more ideal parts of society that fans of the era enjoy.
What are the costume requirements? This takes place in England – do I need to do an accent if I am not English?
You are welcome to adapt an English accent (if you do not have one anyway), choose to play a character who isn’t English, or play an English character but use your own accent. We want you to be comfortable.
What equipment do I need to run this game?
A computer with a camera, microphone, and internet connection.
What role does the Occult play in this game? How is it freeform?
Plot details are secret, but the occult appears in conjunction with the Hellfire club and its surrounding lore. Additionally, most runs happen concurrently and affect each other – so continuity is important to how the occult functions in the game. No two adventures are the same.
The GM has some ideas that she’ll throw at you, and a grab back of tricks – but ultimately this is character driven, which is why the one-on-one character development is so important.
How do marginalized people find a place in this story? How do you handle the mistreatment of marginalized people in the past?
People (and characters) of all genders and sexualities are welcome in this game.
Additionally, the matchmaking component is a part of the game, but it’s entirely opt-in, so if you do not want to be involved in that plot, you won’t be. “Mx.” is a gender-neutral way to address anyone (like Mrs. or Mr.) and we encourage its use.
Regency England was full of isms, especially racism and sexism, as well as discrimination against English. People with physical disabilities and those who were neuroatypical were not readily accepted. Classism was very much a part of daily life. So much for romanticizing it, right?
We are going to do away with most of these isms and phobias. Matches of all genders may be made; we accept LGBTQIA+ individuals, those with illnesses and disabilities, etc.
This game will not explore:
Contemporary life or political issues (allegories are fine)
Rape or sexual assault
Domestic violence
This game will explore:
Gender roles
Expectations of station
Questioning of early spiritualism through the lens of science and/or Christianity
Danger and death, including opt-in character death
You may encounter themes of:
Bullying
Verbal abuse (this theme requires consent to play)
That said: marginalized individuals may wish to play for empowering and emancipatory experiences. This is certainly permitted. Players should construct this with the GM during character design.
You are very welcome to challenge these roles. If you would rather not heavily explore them, please let us know during character creation and we will cast you appropriately.
There is no antisemitism in this game. Religious discussion should stick to the focus of the story, as some characters may feel that it is against their beliefs to interfere or interact with the beyond.
No player is to treat any other player or character differently due to physical characteristics, including but not limited to color of skin. On a related note: please remember that physical characteristics do not determine or define gender. Everyone will provide their IRL and character pronouns.
How important is historical accuracy?
Not extremely. We’ll have a full document with facts about the Regency Era, but this game is ‘Regency-ish,’ and the story is the most important element.
How does the digital experience work in an era with no computers?
In the Regency Era, touching was sparse – and in the case of the division between men and women, very rarely permitted. Think of the physical divide we experience due to the digital format as a representation of the physical distance demanded by the conventions of the era.
Everyone has a true self, hiding behind the surface mask they show. What do you really look like? Find out in this faefolk digital larp.
An awakening of magical powers creates a surge of dealmaking activities that affect mortal and immortal worlds. Play an iconic faefolk intertwined with history, unpack a trope like the tooth fairy, or be a mortal caught in the dream-web of these beings.
We all have a specialty. When some people look at me, they see a bare-breasted symbol of defiant liberty wrapped in a tattered flag. Others see a quiet dawn framed under a silvery moon, igniting a less passive tomorrow.
In short: I create revolutions.
What do you do?
Maud Gonne, Leanan Sidhe
When I was young, people told me I had fae blood. I tended to bargain with a distinct diplomacy. I wanted to dawdle in the woods. I consumed an inordinate amount of sweet dairy.
Some of the people who told me this seemed so analytical: adults who refused to believe in Santa Claus or even leprechauns.
They told me those stories anyway: the leprechauns are watching you, they said. (Apparently that was their job until it was Christmas time, when the elves took over.)
What they didn’t understand is that the leprechauns weren’t monitoring me. They were serving me.
I have come of age now—not in the mortal way, where people say that to mean a woman is old enough to be traded into marriage, rut within the ungodly confines they place on her, and produce a child. For the fae folk, it means I am wise enough.
We discover things about ourselves that we always knew. We want to share our gifts with the world, but in this political climate, we can’t stop hiding ourselves. There isn’t that luxury—but we have our own brand of usefulness.
We all have our own brand of otherworldliness. I’m a leanan sidhe, and I’ve inspired and influenced much of the top talent you know today—sometimes in entertainment, otherwise politically. There’s always a price for that inspiration. Sometimes the artist pays, but sometimes the cost is passed on.
I used to be known as Maud Gonne, social spitfire of the Easter Rising in Ireland and muse for one W. B. Yeats.
Yeats was interesting: he had a pull on me, the way I do with many mortals. I still search for him in my dreams. And dreams go somewhere, don’t they?
What do you dream?
We come to know our truth in the dream world, which is where we meet today.
What is your truth?
Faefolk Digital Larp Structure
This larp is a digital larp (see more about how that works here, including important safety information) and it unfolds in three acts. Your quest: Survive—and find your truth.
Emergence: Players appear in the dream world with their masks. You are unable to physically touch one another, but communication is possible, if not always clear. You are given a path to make deals to further your goals and empower yourself if you choose, but deals only work when you set aside your mask and reveal your true nature.
Dealmaking: in this phase, you may negotiate with the fae monarch and others to achieve your goals—or to help or harm others.
Dreaming: Before leaving the dream world, you have the opportunity to leave behind dreams for others, be they those present, or mortals or immortals on other planes.
This is a continuity larp, and the dreams you leave behind will influence other sessions and game worlds.
Prop and Costume Requirement
This larp requires a single prop: a mask. This doesn’t have to be an expensive or extravagant item, and alternative takes on “masks” are quite welcome. Face paint representing a mask is also encouraged, so long as you can remove it when needed. A mask can even include a digital filter or add-on when this game is played digitally. We encourage creativity.
Your costume is up to you. Appropriative costumes and makeup are forbidden. Blackface or any other unnatural toned skin darkening will result in an immediate ban from all TGI events.
We want you to be comfortable.
Be prepared to wear your mask for most of the session.
Character Selection
This larp has several pre-cast characters. You can still create your own; but we encourage you to select a trope, creature, or figure from lore, pop culture, or history and put it into play. No copyrighted characters are permitted.
Most of these roles are gender neutral, and you are welcome to play them to suit your real life gender, a gender identity you are exploring, and/or your own preferences.
One participant per run will portray a fae monarch. This ticket enables that participant to portray fae royalty. The monarch receives a scripted guideline regarding how they may conduct deals with the others. The storyteller/GM character remains Maud Gonne; though influential, she is not the leader: that person is the monarch.
One participant per run will portray the Sandbeing. This is an antagonistic role; this character has brought all of us to the foggy land of dreams. You should be comfortable playing an antagonist and driving massive plot if you select this ticket.
Characters range from grim to lighthearted, and we’ll match you with a character to help you explore truth as you see fit.
All characters, mortal or fae, receive a true name, secret, domain/talent, and a goal, making this larp somewhat structured.
You may bring a returning character from another Storyteller Supply digital larp.
Credits
Dealmakers and Dreamers: A Faefolk Digital Larp is created by Tara M. Clapper and The Geek Initiative. Characters are written by Michele Mountain (with “Sock Fairy” concept by Maury Brown, used with permission) and Tara M. Clapper. Art by A. Wayne. Administrative support and creative feedback by Shayna Cook.
This dark adventure is inspired by larps that twist tropes and folklore, such as Hanging Lantern’s Real Royalty, Peculiar Crossroads’ Armistice Arcane, and the High Level Games Con feature larp Pandaemonium, helmed by Sinking Ship Creations.
Welcome to Sanctuary Avalon.
United by a mighty queen, the Isle of Britain has reached a new stability. Leaders from around the world have recognized the spiritual sanctuary on Avalon as a place for femmes to go, at any stage of life, to experience spiritual growth, self-discovery, and to enhance leadership skills. It is said that Queen Guinevere herself may even attend spiritual training in Avalon soon.
Beyond myths and superstitions about mists and ancient, secret power, Avalon draws femmes from around the world, even places its queen has never heard of. Some are sent, others are called. Femmes train in groups of 5–7 with a leader before they are sent back out into the world.
This larp is for femmes wishing to explore their own potential, spirituality, identity, and empowerment in a private digital environment focused on emotional safety. Participants must be 18 years of age or older to play.
Players may assume the role of Queen Guinevere or the Lady of the Lake if desired, and the GM will take another character.
The island of Saurendipity is full of dinosaurs. Will you escape, or do you prefer to remain among the dinos in the wild?
Complete your objective in this digital live action role playing game run over Zoom for your group. Portray a rich host, a dinosaur trainer, a famous musician, and more (characters are pre-written). You may set this larp in any decade!
Newly turned vampire characters connect with each other via digital conferencing and explore their nascent empowerment in a live action experience. This is an empowerment larp. The goal: to subvert the powerlessness participants feel in real life.
This is an experience that plays close to home with participants’ own experiences, marginalizations, and fears. Enacted with an emphasis on safety before story, First Bite, Second Birth deliberately explores paths to empowerment and the means to become empowered.
Overview & Logistics
While this larp may be therapeutic and cathartic, it is not therapy. We advise you to use private and community therapy resources for further explorations of these themes.
In this setting, how a character was turned – as well as whether that character sought it or consented – is entirely up to the players. We will not spring details on you regarding your turning (unless you request it) nor will you be paired with anyone unwilling. Character surveys and precise consent negotiation and safety methods account for the potential appearance of difficult subject matter.
Note: This larp does not rely upon or accept copyrighted vampire types, including other vampire-related role playing games or movie, book, and TV franchises. You are not permitted to play non-original or copyrighted characters. This is a freeform larp and each vampire may have different abilities based upon player preference. We are playing new vampires and the power structures we focus on are systemic mortal power structures and subverting them.
Out of game, we often refer to each other as “they” if unsure of pronouns. If you have other pronouns, please feel free to share them. We use this in game as well. It takes some time to adapt to this, but it’s the most inclusive and immersive way to play together and refer to each other.
____________
First, An Introduction
What did the moon mean to you?
As a mortal woman or trans man, maybe it meant a cycle of blood you were conditioned to be ashamed of. As a black American, perhaps it meant an escape to freedom for your ancestors. As a victim of abuse or neglect, perhaps it represented the only constancy you’ve ever known. As a gay person, the moon let you travel a safe path into your community’s club. As someone who lost your lover to injustice, maybe it was the last thing you saw before your rage.
As vampire, it still means those things – but now you have the power, and a lack of fear – as long as you let yourself. Are you scared of group of men in an unlit alley at night, or a cop pulling you over in a car? Does that fear leave you when you know your power, on an individual level, is greater? Or is it so systemic that it will cling to you like the breath of your oppressor, hunting the fear down your neck?
What did the darkness mean to you?
Were you the prey? Was it a place to hide from the truths you couldn’t reveal in the day?
Now the meaning of night has changed.
Darkness isn’t badness.
It’s the time of power for you.
This evening, you awoke to a world of possibility.
Once powerless, you now have power.
Once mortal, you are now Nouvelle Vie – a new vampire with new life.
Once a creature of the day, you are now emboldened by the night.
Who turned you? Will you defy them?
And you aren’t alone. Like you, several other vampires have been turned today.
Second: The Gameplay
Hour One: Your Awakening
You have awoken alone in a room – maybe your own, maybe somewhere unfamiliar – with a video intended to acclimate you to your new life. You have a computer terminal, and a single link exists there. Click on it, and this is what you find: no older vampires, but others, just like you, who have been recently turned. As you begin, there is no one there to guide you. It’s just you and other new vampires, struggling to figure out your powers. Sometimes, you’ll learn, your powers are unique to your experience.
One hour after you connect to the others, you all begin to feel something both foreign and fresh. It’s a deep, primal urge – the pit of hunger. If you ever had to go hungry as a human, you’re familiar with it, but the intensity of this is like nothing a human could ever know. You crave blood. Perhaps you find a bottle of it near, or the body of an unknown victim (will you drink?) Maybe you have nothing. It’s up to you to cope with it, to deal with it; to begin to understand this vampiric need.
Dawn comes, and it’s time to rest.
Hour Two: Afterlife
You get an after-lifeline. A Seniorem vampire (who may have turned one or two of you) joins your little video conference. Maybe you have questions; rage; hate; fascination.
Hour Three: Decide Before Dawn
And lastly, you’ll face a choice. Where will you go with this newfound power, and what will you do? What kind of relationships have you formed with the other new vampires?
Character Types
There are two types of vampires in First Bite, Second Birth:
A new vampire / Nouvelle Vie (most characters)
An old vampire / Seniorem ticket (one vampire)
Third: Vampire Digital Larp Makeup, Costuming, and Practical Details
All vampires in this event come from contemporary times. However, that doesn’t mean you have to eschew fashions of bygone eras – you just need to have a really good reason for wearing them. Maybe you were dressed up as a princess to host a children’s birthday party (no copyrighted characters, please); perhaps you were at a goth club, larping, or trying on a Halloween costume. If you want to try something different but contemporary, consider something fun, comfortable, or unusual, like pajamas (you were getting ready to go to bed), bachelorette party gear, or maybe even activist gear. Other ideas include:
College student after first day of classes for the semester
Dance student dressed for a recital
Athlete geared up for play
A hospital patient in a robe
We want you to do what is most exciting and comfortable for you. If you’re looking for a larp you can do in your pajamas, this is it. If you want to dress up for something, you can do that, too. Feel free to start with something that makes you feel comfortable or empowered, and work on your reason for it from there. If you want help, just reach out and ask!
Costuming restrictions: No skin darkening or black face. Regardless of your skin tone, making your skin pale or grey-toned (according to your preferences and what you feel like you would look like as a vampire) is welcomed, but no one is required to lighten their face to play this game or portray a vampire, nor does “lighter skin” represent improved age, power, or status in any way. We ask for some representation of your vampirism; instead of changing your skin tone, you could paint darker veins, wear fangs, or used contacts with unnatural color. Please focus on what makes you comfortable and what is accessible to you.
We require sensitivity in portrayal. Note that this larp is designed to empower players and characters by portraying someone who was once powerless — but is now powerful. As a result, we’re creating characters together – characters who have experienced racism, homophobia, sexism, or a feeling of powerlessness or loss of control due to addiction, chronic pain, and other very real ailments. We ask for sensitivity and understanding in that many players are playing close to home here. We encourage players to consider exploring their own feelings of marginalization and powerlessness. Those wishing to explore struggles other than their own must think hard about this decision, perform precise research, and proceed with extreme empathy. You will not need to justify anything you want to play, but playing another’s experience is extremely sensitive subject matter when it comes to marginalization. Participation means understanding and acknowledging this point.
Verbal and symbolic restrictions: Derogatory language and symbols of any kind are prohibited. You cannot ‘play an anti-Semitic character who wears a swastika.’ You will be immediately ejected and banned with no refund. Marginalized players wishing to play empowerment scenes may do so, but some scenes may require a content warning for other players. An example: two players have consented to playing out a competitive brother-sister relationship in which sexism was involved. They decide that the woman vampire is more powerful than the male character, and the player wishes to play out her empowerment arc through the exploration of this in reaction to a sexist comment from her brother, changing the power dynamic in their family. In this case, all participants would receive a content warning about potential sexist language, and as a group we would determine limits on this language.
Seniorem vampire restrictions: There will be Seniorem vampires in this game – vampires who turned the younger vampires. These characters may be from many points in history. We request that the players of Seniorem vampires choose eras with sensitivity. Some characters will not be approved, such as Nazis, Confederate Generals, etc. This experience focuses on empowerment for the Nouvelle Vie and their players. Seniorem vampire characters may not prohibit the empowerment for these players by virtue of their historical significance.
We will permit certain characters who want to ‘do better,’ especially if it reflects your real-world attitude. for example, a new vampire who used to be a corrupt police officer. However, such a character would not be permitted to make violent overtures towards a black participant/character. Always consider real life contemporary context.
What do you need?
The setup is simple:
Computer with headset or mic (must have a setup that eliminates feedback)
Private space in which to participate
Ability to connect to Zoom
Glossary
Awakening: The moment at which you wake, fully becoming vampire.
Seniorem: A vampire who has ‘parented’ or turned other vampires, regardless of how long they have been a vampire themselves.
Nouvelle Vie (noo-vell vee; French): A newly turned vampire, whether willing or forced.
Sources & Works Consulted
Jonaya Kemper: The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity: https://nordiclarp.org/2017/06/21/the-battle-of-primrose-park-playing-for-emancipatory-bleed-in-fortune-felicity/
Tara M. Clapper: Chasing Bleed: An American Fantasy Larper at Wizard School: https://nordiclarp.org/2016/07/01/chasing-bleed/
Sarah Lynne Bowman and Maury Brown on The Geek Initiative’s LARP Chat Live: Immerton and Playing Close to Home: https://www.youtube.com/watch?v=GKINpE0Rswg&feature=youtu.be
Credits
First Bite, Second Birth: A Contemporary Vampire Digital Larp Experience
Game Designer, Writer, Marketer, and Facilitator: Tara M. Clapper, The Geek Initiative
Sensitivity Consultant: Adam Underwood
Editor and Assistant: Shayna Cook
Vampire Consultants: Alexa Wayne and Stefan C.
Translation Assistance (French): Alexa Wayne
Blood Type Mechanic and Effects: Stefan C.
Feedback and Promotional Assistance: Shayna Cook, Lizzie Butts, Micah Holt
Special Thanks for Your Support and Encouragement: Maury Brown, Jessica Karels, Jess Prime, Karin Edman, Evan Michaels, Chris Batarlis, Terry Crew, Manny Hishmeh, Steve Uyeda, JodyLee Duek, Josh Heath, Joe Hines, Ryan Hart, Adam Hulse, Sharon Underberg, Michele Mountain, Marshall Bradshaw, and Kevin and Kelly Phillips.
Fixing Fairy Tales is a Collaborative Online Storytelling Experience
Fairy tales need fixing. But when these surprisingly connected characters help themselves and each other during a summit in a nearby enchanted fae forest, will they fix the larger problems we all face in La Voilette? Join the live action story.
There is an insidious force in society that we often choose to ignore instead of name. It’s been called many things, but it’s often symbolized by the absence of a need: access to food or medicine, or a devastating climate and a need for a stable home.
Content warning: poverty, ugliness of society, self-harm, bullying, exclusion due to gender and/or sexuality, reference to abuse and escaping or avoiding abusive situations, colonization [as a force portrayed as wrong], patriarchy and patriarchal trauma
Can You Cure Corruption in La Voilette?
While King Francois of La Voilette pursues expansion of his kingdom at the expense of people across rivers and seas, his designs both influence and reflect what is creeping and wrong among La Voilette and its denizens. The Spinning Crones warned King Francois about it: so great grows this ill that it will manifest and seep into objects lost and found. Crowns, necklaces, mirrors, coins distributed widely among the people, and other symbols of status or excess. Then, it will infect even the most mundane but meaningful objects.\
The Little Match Girl has no home, nor a warm place to sleep in La Voilette. She knows there’s a comforting vision she isn’t seeing. Her society tells her about it all the time, and being always on the streets selling matches, she hears it every day: if you think positively and work hard enough, you can envision what you need and attain it. This could lead to any end, but she realizes, as the cold takes sensation from her fingertips, that her cold hands had dropped the matches she was carrying hours ago.
A mile away in La Voilette, a farm hand on an errand picks up matches he finds on the ground. It is one of the few found treasures he can give to a suffering child known as the Ugly Duckling. He brings them back and finds the Ugly Duckling near a pond by a stable, observing swans take flight.
The Ugly Duckling accepts the matches. Later that evening, they wave their hand over a match, eyes empty, match after match. It doesn’t hurt, but it should. No one sees the beauty of the child they called “The Ugly Duckling.” They know there are some secrets–secrets about their lineage and their place in the world. They access the castle library, reading books about religion, spirituality, and self-improvement. And yet, their reflection does not change.
At long last, the Ugly Duckling sees shades of themself in the sitting monarch, and they decide to hold up their treasured mirror to the people below so they can see who is really ugly, but the mirror is gone.
King Francois of La Voilette, however, has stolen the mirror, and he hangs it up on his wall, addressing it and imbuing it with magic he stole from his wife’s dying wishes. “Mirror, mirror, on the wall…” To his dismay, there are two people of envy, and they must be dealt with to ensure everyone likes him the most and follows his vision for an expansive empire. One, he finds, is his own unrecognized child, the unnamed Ugly Duckling; the other, he sees, is a youthful but strange young man–Talion, Sleeping Beauty.
Everyone makes fun of Talion for being different. He calls himself and other boys pretty. He doesn’t like parties. Though he sometimes participates in sport and enjoys riding the workhorse in the nearby meadow, Talion most prefers spending his time with the Spinning Crones, and has mastered the art of spinning intent into yarn.
One day, he pricks his finger on the spindle and falls into a deep sleep. His fae folk friends bring a beautiful princess to wake him with a kiss, and yet, he slumbers. Where is the man who will both desire to kiss him–and find a way to win his permission before doing so?
The fae folk quest to obtain a beautiful, fresh rose. It is undying. The fae folk place the rose next to Talion’s bed while he sleeps, hoping the energy of the rose will inspire and awaken him.
Elsewhere, a woman named Beauty dreams of this same blooming flower. Beauty must embark on a quest to find this rose herself, lest she go through a fated trial of abuse and imprisonment at the hands of a Beast in exchange for her father’s life. Should Beast get the flower first, she will remain unfree, even in spirit. Should Beauty succeed, she will be free, and while she never wishes to see Beast, perhaps he can find another way to express himself besides heaping his own pain onto others.
Will the movement and restoration of these shared objects make things right for the people who need help most, or must these individuals also create lasting change in the monarchy of La Voilette–and if so, how? When the fae folk ask these characters to meet at a summit in their forest, what will happen?
Game Designer and Writer Note Regarding Euro-Centricity and Game Inspiration
Because this collaborative story setting is largely an examination of Western society and facets of oppression it perpetuates, I have focused on, mixed, and varied fairy tales from Europe. My vision is through the lens of my own identity (disabled cis white heterosexual Irish-American woman), as well as the fairy-tale related media I have absorbed throughout my life (Disney, Once Upon a Time, various analog and digital games). This is about exploring and examining oppressive undercurrents in an oppressive society, and the myth that personal achievement, regardless of who you are, will create success for you in a place like the United States.
The initial exclusion of fairy tales originating from outside of Europe is intentional; this experience is intended to examine and potentially dismantle oppressive systems within/versus the offending and dominant culture of origin. Should you wish to play a character originating from another culture, you are more than welcome to do so. I do not feel comfortable dismantling, displacing, or appropriating global tales for critique, but characters from these tales are especially welcome to exist in La Voilette and dismantle oppressive systems.
This game is inspired by Mixed Up Mother Goose, a Sierra On-Line DOS game about fixing stories by returning people and items to their rightful places, and the various settings published and developed for feminine horror role playing game Bluebeard’s Bride, including my own original settings.
Practical Details
This collaborative storytelling experience will occur on Zoom in a facilitated format. Your facilitator will portray Titania, your fae host who has domain over the forest. Under her enchantment, no one can harm you here. This is a freeform guided storytelling adventure in which your decisions shape the outcome of your individual character’s story and your collective story: realistic, tragic, fantastical, freeing, or flawed.
Character Choice
You may choose a character from any known fairy tale. Please see the designer’s note before committing to this story. You will receive a custom character with a one-page character sheet and ties based upon a character survey you will fill out.
You may choose to interact with other specific players. You will be given the option for preferred character ties with another player.
The first run of this story will impact the second run, as the entire story of Fixing Fairy Tales takes place in La Voilette.
When to Play Fixing Fairy Tales
Reference
Book Riot: What is the Aarne-Thompson Index?
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